Gamified Obstacle Walls
What is Aerial Assault
Select from our constantly expanding range of Aerial Assault wall obstacle sections and design a wall to suit your space and level of challenge.Interactive TAG Active beacons in the wall sections provide targets the players much reach and tag with their wristband.
All players attempts, scores and results are stored and displayed along with large leaderboard score screens.
Modular wall section events have been created with elements of fun and challenge whilst always considering player safety.
These walls can be combined in any number of layouts and shapes to create continuous wall challenges to suit your building.
Players are provided with electronic wristbands that link them into the system, display their scores and store their game data.
Illuminated TAG targets are located along the walls surface that players must TAG with their wristbands to gain points and log times.
Harder to reach TAG targets are worth more points, but fall from the wall and its 'game over'.
We have a unique algorithm to balance points vs time for games on the wall. This provides players with a 'score' for the wall.
TV screens on the wall display the players progress and the highest scores for the wall when the wall is empty.
Wall colour and artwork graphics can be fully customised to suit specific branding / theme.
A large foam pit the full length of the wall provides the landing area from the wall with numerous step exit locations.
Additional electronic game selection packages are continually being developed to enhance Aerial Assault.
ResourcesTo assist space layouts for Aerial Assault, 2D CAD Layout files and promotional media are available upon request.
Basic Site Requirements- A flat floor surafce is required.
- We must be able to fix into the floor to a depth of 150mm.
- A clear height of 5300mm is required. - Weight and point loading values available on request.
Power- 6 x 13amp 240v power sockets at the start section
These provide power for all elements of the Aerial Assault walls including computational elements, televisions screens and lighting tubes.