An arena based game designed to test strategy, speed, agility, awareness and bravery. TAG active promotes fitness, fun and competition.
The Arena itself contains a complicated structure of inter-connected activity areas. Each area contains challenges that require a mixture of physical and mental agility. The arena is split into separated zones, permitting enhanced player distribution and capacity management.
Hidden throughout the arena and within the activities are a large number of illuminated TAG’s. The TAG’s are controlled via a central computer system and glow in different colours corresponding to a pre-determined points system. Points are collected by players using a sensor worn as a wristband. When a wristband is located onto a TAG’s light source, a point’s value is allocated to the specific player’s wristband. As the player identifies and reaches more TAG’s the players score escalates.
The point’s value allocated to each TAG will be determined by the degree of difficulty incurred in trying to reach it. Strategy will play a large part in each competitors thinking, as to whether to collect many easier to reach, but lower valued TAG’s, or whether to take on harder challenges in order to be rewarded with more points.
During one booked session it is envisaged that players will take part in three fifteen minute games with a short period for rest and hydration between each game.
Arenas can be designed to suit available spaces and required capacities.